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Elf Basic Rules Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. Racial Traits +2 Dexterity, Darkvision, Keen Senses, Fey Ancestry, Trance View Elf Details Gnome Basic Rules A gnome's energy and enthusiasm for living shines through every inch of his or her tiny body. Racial Traits


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Community in: 3.5e, User, Race Tiger-Folk Edit Contents 1 Leonine 1.1 Personality 1.2 Physical Description 1.3 Relations 1.4 Alignment 1.5 Lands 1.6 Religion 1.7 Language 1.8 Names 1.9 Adventures 1.10 Ronso Racial Traits 1.11 Vital Statistics Leonine Summary::The ronso are a combative warrior race of leonine humanoids.


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Tiger - DnD Wiki | Dungeons and Dragons (D&D 5E) >> >> Tiger Large beast · Unaligned Armor Class: 12 hit Points: 37 (5d10 + 10) Speed: 40ft. Str 17 Dex 15 Con 14 Wis 12 Int 3 Cha 8 Skills: Perception +3, Stealth +6 Senses: darkvision 60 ft., passive perception 13 Languages: error Challenge: 1 Traits Keen Smell.


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Tiger Large beast, Unaligned Armor Class 12 Hit Points 37 (5d10+10) Speed 40 ft. STR 17 (+3) DEX 15 (+2) CON 14 (+2) INT 3 (-4) WIS 12 (+1) CHA 8 (-1) Skills Perception +3, Stealth +6 Senses Darkvision 60 Ft., passive Perception 13 Challenge 1 (200 XP)


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Saber-Toothed Tiger Large Beast, Unaligned Armor Class 12 Hit Points 52 (7d10 + 14) Speed 40 ft. STR 18 (+4) DEX 14 (+2) CON 15 (+2) INT 3 (-4) WIS 12 (+1) CHA 8 (-1) Skills Perception +3, Stealth +6 Senses Passive Perception 13 Languages -- Challenge 2 (450 XP) Proficiency Bonus +2 Keen Smell.


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The true form of a rakshasa is that of a human-feline hybrid, fearsome and hale in stature. They have fangs, claw-like fingernails, and flaming red eyes. Their features often resemble a tiger or other fierce feline beasts. All rakshasa have a deformity, as a reminder of their cursed heritage. Reversed hands (palm-to-back) or feet are common.


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Rakshasas have a tiger head and human body, they are known for their manipulative behavior and their ability to change forms. Rakasha Medium fiend, lawful evil Size: Medium Alignment: Lawful Evil Creature Type: Fiend Armor Class: 16 (natural armor) Hit Points: 110 (13d8 + 52) Speed: 50 ft.


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Rakshasa. Rakshasas ( pronounced: / r ɑː k ˈ ʃ ɑː s ɑː z / rak-SHA-saz [8]) were a dignified race of duplicitous outsiders that mostly dwelt on the Material Plane. They were reviled as devious sorcerers, political puppeteers and thought to be an embodiment of evil. ". I can see your nightmares and present them to your eyes.


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Weretigers were lycanthropes with a tiger animal form. Weretigers in humanoid form tended to be sleekly muscular, taller than average, and very agile. In this form their voices were said to be husky with a tendency to roll their r's. In hybrid form their ears, nose, and teeth became more tiger-like - though the eyes and overall shape of the head was still humanoid. Their legs became more.


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1/day each: dominate person, fly, plane shift, true seeing Actions Multiattack: The rakshasa makes two claw attacks Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature.


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The tiger has advantage on Wisdom (Perception) checks that rely on smell. Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against.


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Weretiger Monster Rules Create A Monster Browse Homebrew Weretiger Weretiger Medium Humanoid (Human, Shapechanger), Neutral Armor Class 12 Hit Points 120 (16d8 + 48) Speed 30 ft., (40 ft. in tiger form) STR 17 (+3) DEX 15 (+2) CON 16 (+3) INT 10 (+0) WIS 13 (+1) CHA 11 (+0) Skills Perception +5, Stealth +4


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Tiger Monster Rules Create A Monster Browse Homebrew Tiger Tiger Large Beast, Unaligned Armor Class 12 Hit Points 37 (5d10 + 10) Speed 40 ft. STR 17 (+3) DEX 15 (+2) CON 14 (+2) INT 3 (-4) WIS 12 (+1) CHA 8 (-1) Skills Perception +3, Stealth +6 Senses Darkvision 60 ft., Passive Perception 13 Languages -- Challenge 1 (200 XP) Proficiency Bonus +2


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Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.Bite. Melee Weapon Tiger Eye Equipment


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But, also Lions and Tigers have been known to rarely interbreed, (Tions/Ligers). so it might be a fun dynamic to have a player who plays a PC that is "Tabaxi" by birth, but Leonin by mechanics. 5 itsfunhavingfun • 3 yr. ago Ligers are bred for their skills in magic. 7 menage_a_mallard • 3 yr. ago Yes. make a set of "twins".


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Barbarians Members of the Tribe of the Tiger The Tribe of the Tiger was a nomadic group of Reghedman barbarians living in the tundra of Icewind Dale. [1] Like their fellow Tribes of the Bear and Elk, the Tribe of the Tiger lived in relative peace with the folks of the Ten Towns. [2] Contents History Notable Members Appendix References